Programming the GrandMA 2

Trying to program the GrandMA 2 proved to be an interesting challenge. The most challenging part about learning this console was learning the syntax since its so different from what we’re used to. For example: instead of hitting “Enter”, you hit “Please”. Everything saves automatically, which is really nice in theory, but its nerve wracking to close out of things without manually being able to save or update. We really liked how easily customizable the screen layouts were and it came in very useful once we started to build cues. Patching the rig was fairly simple and didn’t take long at all. Once we figured out how to build effects, it was smooth sailing. We discovered that in addition to being able to record cues as normal, you can also record them in cue stacks in the Executors. We had a lot of fun messing around with the executors and cycling through cues and effects. We also discovered some things we didn’t like, like how not everything will show up in the command line, or how you have to hit clear three times or how hitting “at” twice will bring intensity to full. Overall, it was an interesting console to explore and I think it could be a good board to program on if I were to get more familiar with the controls and syntax.

Executors with our cue stacks

Our direct selects, color picker, and everyones favorite feature: a clock


-Wayne and Jess

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